Why Puzzles And Exploration Should Drive Story-Telling In Role-Playing Video Games, Not Just Quests

In our ongoing discussion of Skyrim, Mass Effect 3, and storytelling in video games one thing that occurred to me is that in the halls and dungeons of Skyrim there are simply too many books. Worse, the majority of these books are almost entirely useless. Each tome is filled with one story or another, and I […]

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Erik Kain

Erik writes about video games at Forbes and politics at Mother Jones. He's the editor of The League though he hasn't written much here lately. He can be found occasionally composing 140 character cultural analysis on Twitter.