‘Guild Wars 2′ – A Grind By Any Other Name

Too often MMORPGs and open-world games mistake open-endedness for the fun of exploration. We need more meaningful quests in our multiplayer online RPGs for them to truly be great.

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Erik Kain

Erik writes about video games at Forbes and politics at Mother Jones. He's the editor of The League though he hasn't written much here lately. He can be found occasionally composing 140 character cultural analysis on Twitter.