Paradox Senior Producer Says DLC Should Be Good For Gamers, Not Just About Profits

DLC can be a win-win for customers and developers in the video game industry argues a Senior Producer at Paradox Interactive. Too often, though, it’s not.

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Erik Kain

Erik writes about video games at Forbes and politics at Mother Jones. He's the editor of The League though he hasn't written much here lately. He can be found occasionally composing 140 character cultural analysis on Twitter.