So… what are you playing?

Now that the last DLC for Fallout New Vegas is out, I’m going to start that game over from the beginning and go though it one last time. I don’t know about you, but I always find it depressing to play the “evil” option of RPGs. It just leaves a bad taste in my mouth. To get all of the endings last time, I had to finish my last game as someone in Caesar’s Legions… and that was frustrating.

It will be good to play through again. With Mr. House.


Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to


  1. I’m playing Heroes of Might and Magic 3. It holds up remarkably well.

  2. Playing EVE online at the usual low level.

    I just this past week attempted the free download version of the nineties game Star Control II: The Ur-Quan Masters. It was engrossing and enjoyable (even if more the former than the latter), but I lost–humanity was destroyed and it was all my fault. I’ll try it again after doing more enjoyable things for a while. And I’ll keep a lot more save game this time.

    Hey, did anyone here play Scrolls of Oblivion? I’m thinking of buying that on Steam when the price drops, and I want to know what price I should hold out for.

    • Oh, the Star Controls. 1 and 2 were amazing.

      You’d think that now that we’ve got multiplayer that actually works, they’d be able to put together a version with classic gameplay and modern connectivity.

      • I attended a residential high school when StarCon 1 was big, and we would waste so much time with that game, with a line of folks waiting to play the winner. It was like nine-ball with explosions. I wasn’t unbeatable, but I definitely got to play more than others.

        I’ve always wished there were an online version of that game.

        • Once you learn to pilot the inertialess drive, it’s very hard to lose with the Arilou.

          You can say the same thing about the Mmrnmhrm, but running into the planet with one of those at top speed twice can cook your goose.

          My favorite Star Control game ever on the Genesis came when I built a Spathi as my starting ship and then immediately got a Crew Pod upgrade and then three Thrusters in a row. Not once before or since have I seen four Artifacts pulled in a row playing that game.

          Whenever the battle screen launched, I’d hit the “thrust” button and would wrap around the screen too fast to see. I blew up an opposing ship by ramming it and sending them into the planet at top speed before I crashed into the planet myself. Everyone laughed for almost 5 minutes straight.

  3. It depends.

    Sidenote: On some games, evil is subjective. In Star Crusader, are the Gorene wrong in the long run? Sure, they’ve come to stomp the other civilizations into obedience but you could make greater good arguments for their tactics.

    Putting that aside, it depends on how much empathy I develop with the game. In Galactic Civilization, Evil choices give me the jumpstart and the rest is just amusingly written statistics. In Jade Empire, on one of the early missions where a woman asks you to get her an herb to help her heal faster, I just couldn’t get myself to do my preplanned assholery. (I had to youtube the decision’s bad branch and I would have felt so bad if I had done it.)


    Although, much like sleeping with various people in Bioware games, if there’s an achievement for being evil…….


    • New Vegas did a *VERY* good job of not exactly letting you know which of the potential bosses was the “evil” one.

      Caesar, for all his faults, was imposing peace on the tribes through imposition of monoculture.

      The NCR, for all its faults, did everything it could to bring the country back to the idea of Rule of Law.

      Mr. House, for all his faults, was doing everything he could to drag human technological advancement forward knowing that the benefits would eventually reach everyone.

      The anarchist option, for all its faults, believed in freedom that sprung up rather than was imposed down.

      The faults are all worth an essay in their own right, of course.

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