So I’ve had opportunity to play Netrunner again. Those of you who are familiar with the game: it’s the same game mostly… the price of having all of the cards right out of the box is that they’ve taken away tuning one’s deck.
For those of you who haven’t played, there are two (and only two) sides. There are four corporations (Jinteki, NBN, Haas-Bioroid, and Weyland Consortium) and three runner types (Anarch, Criminal, and Shaper). You start with 28 foundational cards (these cards will be in every deck you make) and then pick one of the “personality” decks of 22 cards and shuffle them. Each of the 22 card flavor decks feels *VERY* different from the others. NBN, for example, is a News Corporation. Hass-Bioroid is company that seems to do something involving cloning. The runners, however, have somewhat less different feels (Criminals will want to run every turn if they can, Shapers, however, will want to make prep for the one big run… that sort of thing).
The game is scored through use of “agenda points”. The corporation has them, the runner wants them. The Corporation has several “nodes” that will be the target of runs. HQ (the corp’s hand), R&D (the corp’s deck), Archives (the corp’s trash pile), and any number of nodes that the corp feels like building. (At *LEAST* one. Probably two or three.) The corporation will protect these nodes with “ice” (code gates, sentries, black ice): programs that protect the node. Runners have devices and programs that help them break various kinds of ice. Oh, of course, and both decks have tons and tons of cards that give them money… which they both will need in spades. It costs money to protect agendas, after all. It costs money to install programs. And you’ll never ever have enough.
All in all, it’s great to have it back in the rotation.
So… what are you playing?