So the first portion of Fallout 4 has a bunch of little factions that offer quests and grinding opportunities. The Minutemen give you a bunch of settlements to build and then protect. The Brotherhood of Steel gives rewards for finding pre-war technology or just going to an area and clearing it of ghouls or supermutants or mirelurks (something you would have done anyway).
Continue on in the game, though, and things start getting… fuzzy. There are more factions to meet up with and they will have missions for you too. For example, the Brotherhood of Steel asks you to liberate some of the crops being made by some of your settlements. While you have the option of buying the crops, it’s pricey. Suddenly, you find yourself saying “which do I prefer, here? These settlements (*MY* settlements)? The Brotherhood?”
The other factions have similar issues. You’re no longer running missions that are compatible with the long-term views of the other factions, you start running missions that are diametrically opposed to the long-term views of the other factions. Do you take the side of this one or of that one?
This organization is the closest to what we, as people in 2016, deal with from day to day… but that one is the closest to what might be required in a nuclear wasteland that is trying to rebuild itself in a world full of monsters, but this other one strums chords that are downright impossible to not feel in one’s guts. And on and on and on.
And, finally (now that I am level 90!), I am encountering the part of the game that comes out and tells us “this is what we abandoned the karma system for”.
For the first time, I’m thinking that it might have been worth it.
So… what are you playing?
(Picture is “Untitled” by our very own Will Truman. Used with permission)