Former BioWare Designer Brent Knowles On Day-One DLC And The Mass Effect Of Public Relations

Brent Knowles worked at BioWare for ten years on iconic titles like Baldur’s Gate 2, Neverwinter Nights, and Dragon Age. Much of that time he was Lead Designer and Creative Director at the RPG developer. So he comes at this subject with some important perspective, having worked on some of BioWare’s most beloved games. He has […]

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Games Were Social Media Before It Was Cool

Video games are social, whether you’re playing alone, online, or with friends. From the moment a game is conceived to the moment it slides into your PC or console, a game is the result of multitudes. So is its lifespan. A game like World of Warcraft is obviously social, relying on millions of players to […]

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Upset Mass Effect Fans: Entitled Gamers Or Responsible Consumers?

I have no doubt that actual ‘entitled’ gamers do exist in the wild. In just about any business there’s always going to be that customer. You know the one. Anyone who’s waited tables knows what I’m talking about: the customer who you simply can’t please, who takes up 90% of your time while all the […]

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Upset Mass Effect Fans: Entitled Gamers Or Responsible Consumers?

I have no doubt that actual ‘entitled’ gamers do exist in the wild. In just about any business there’s always going to be that customer. You know the one. Anyone who’s waited tables knows what I’m talking about: the customer who you simply can’t please, who takes up 90% of your time while all the […]

Read more at Forbes.

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Wasteland 2 Brought To You By Kickstarter

With 32 days left to go, inXile’s Kickstarter fund-raiser for Wasteland 2, the follow-up to the 1988 classic RPG, is already flush with cash. In fact, , the man behind Wasteland and the original Fallout, was able to fully fund the game in the first 43 hours it was live on Kickstarter. The game has […]

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Game Design, Project Management And The Age of DLC

~ Guest Post by Nob Akimoto The recent kerfuffle over the day one DLC for Mass Effect 3 brought back to the forefront an issue I’d not thought about in months: the gap between design objecties and project management. Just about every high profile game suffers from some sort of fault. Release dates are missed, […]

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Apple, Steam Pad, and the New Wave of Game Development

~Guest Post By Ethan Gach Valve recently put to rest the rumors surrounding its “Steam Box.”  But even before that, Erik listed several reasons why making a gaming PC-console hybrid would be a bit problematic.  Chief among them was the staggering price tag (anywhere from $699 to $1,200) which would try to hedge between two different gaming crowds and […]

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