Valve’s Michael Abrash: Hierarchical Management Bottlenecks Innovation

Game developer Valve has no hierarchical management at all, according to Michael Abrash, because the old assembly line model creates a creativity bottleneck and hampers innovation.

Read more at Forbes.

Erik Kain

Erik writes about video games at Forbes and politics at Mother Jones. He's the editor of The League though he hasn't written much here lately. He can be found occasionally composing 140 character cultural analysis on Twitter.