Game developer Valve has no hierarchical management at all, according to Michael Abrash, because the old assembly line model creates a creativity bottleneck and hampers innovation.
Read more at Forbes.
Game developer Valve has no hierarchical management at all, according to Michael Abrash, because the old assembly line model creates a creativity bottleneck and hampers innovation.
Read more at Forbes.
Valve managing director, Michael Abrash, has pulled the veil off of the rumored hardware the gaming outfit is working on: wearable computing. “To be clear, this is R&D,” writes Abrash in a blog post at the Valve blog, “it doesn’t in any way involve a product at this point, and won’t for a long while, […]
Read more at Forbes.