Game Design, Project Management And The Age of DLC

~ Guest Post by Nob Akimoto The recent kerfuffle over the day one DLC for Mass Effect 3 brought back to the forefront an issue I’d not thought about in months: the gap between design objecties and project management. Just about every high profile game suffers from some sort of fault. Release dates are missed, […]

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BioWare And EA Respond To DLC Controversy

Yesterday I posted a video of a Mass Effect 3 fan who hacked the original ME3 disc to unlock a hidden character only available by purchasing the day-one DLC. EA and BioWare have both claimed previously that the DLC was worked on after the rest of the game was finished. Unlocking the character made this […]

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Zen And The Art Of Video Game Blogging

Gaming is supposed to be fun. My recent posts on the controversy surrounding Mass Effect 3 have not been particularly fun to write. I don’t actually enjoy controversy that much, especially when writing about something that I really enjoy like video games. It’s funny, I used to blog about politics primarily and when I first […]

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The Problem With BioWare’s Mass Effect 3 Day-One DLC And The Importance Of Building Brand Trust

Mass Effect developer BioWare has been lambasted by fans for releasing day-one DLC (downloadable content) that many gamers think should have been included as part of the game itself. (Warning, spoilers ahead.) (Update: Read my latest in this series: New Video Shows That Mass Effect Day-One DLC Already On Disc) Casey Hudson, an executive producer […]

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The Bizarre Reaction to Mass Effect 3 On Metacritic

What’s behind the bad reaction to Mass Effect 3 on Metacritic? (I have refined my thoughts on this in a new post which you can read here.) Updated below. BioWare’s Mass Effect 3 introduces more than a compelling story and incredible graphics. The game allows you to pursue various romantic story-lines, including a gay or […]

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