Ta-Nehisi wrote a post recently that asked:
Skyrim comes out today and like most people I’m excited. That said, I have a question–Is the CRPG where you create your own party done? Are there any in the pipeline? Or was Icewind Dale basically the end of it? If so, did these die out for tech reasons? Lack of interest among designers? Among the Audience? Talk to me like I’m stupid…
(Note: I’ve not yet read the comments to his post yet because I wish this essay to reflect my first thoughts… my first comment, however, will be processing what his comments section discusses.)
I think that there are a lot of different dynamics going on here but there are two that strike me as bubbling up:
1) Graphics Concerns
2) Other People
Going back to games like Icewind Dale and Baldur’s Gate (and Planescape:Torment and Fallout and Neverwinter Nights), on a graphical level, there is, pretty much, not a whole lot of places left to go. The emphasis being on tactical combat, you’ll want a bird’s eye view of the battlefield so you can see all of your guys, you can see all of the goblins, and you can see who needs a potion, who needs arrows, and who needs their head bashed. What this pretty much means is that the gnarly explosions, the wicked critical hits, and the sweeet spells cast will all look as if you were 30 feet above them. Oh, we could have awesome graphics when it came to cut scenes… but if you’re playing games like this, you’re not buying them for the quality of the cut scenes (and, if you are, you’re going to get bored with the combat very quickly).
The industry is moving to, if not graphical realism, graphical verisimilitude. The boxes brag about the physics engines, the facial expression engines, and so on. None of these things were needed for Icewind Dale. You needed voice actors, sure. You needed writers, of course. You didn’t need Havok. You didn’t need Source.
(Note: This isn’t a complaint on my part. I *LOVED* all of the games I’ve mentioned so far. I’m just saying.)
The most graphically advanced of these games would probably be Neverwinter Nights 2, which does incorporate some minor physics advancements but, still, when you kill a goblin it doesn’t go ragdoll but rather dies with a pre-rendered animation. (Indeed, why would you need them to go ragdoll when you’re very likely zooming in only for the boss fights and spending the rest of your time hovering above your party so you can see all of them at once?)
The big developers and producers are gun-shy for some reason when it comes to creating computer (as opposed to console) games with graphics that they can’t brag about. You’ll want a new card and you’ll need the latest drivers or else you won’t be able to say that this game is the biggest/baddest on the block… which, usually, means First Person Shooters and modified Havok engines and modified Source engines and so on down. The Icewind Dales didn’t need these things. As the limits were reached the genre was pretty much left behind in order to go for the bigger and better. (I just checked wikipedia and, indeed, NWN2 was the last D&D licensed video game released for the PC until, sigh, Daggerdale came out earlier this year).
This isn’t the biggest issue, however. The biggest issue was:
2) Other people. When video games first came out and wanted to mimic the gaming experience… which, to that point, was not one guy sitting at a computer or console by himself, but a group of guys sitting at a table. The graphics were limited (check out the Wizardry archives!) but the basic idea of a D&D video game was that you’d have your party of six. (Two fighters, two clerics, one mage, one thief. The way Ilmater intended.) But… the video game was a game for one player. This pretty much meant that the game was either turn-based *OR* the player could pause at any time to keep track of his six folks.
This is all well and good but the introduction of fast internet meant that you could play with (or against) other people. This had a culmination in Diablo II where you could have your six people and each character was run by a different human player. It’s the tabletop experience all over again!
The idea became one of characters were individuals. You were no longer in charge of more than one character at once. If you wanted six people in your party, you needed five friends. The single player experience became associated with such things as first-person shooters and RPGs in which The Protagonist (that’s you) went through something akin to The Hero’s Journey. Sure, you may have a sidekick… but if you wanted a party of equals that all worked together, you needed an internet connection.
The old six-players to a party kinda games came about because of graphical limitations and the inability to make a six-party dungeon crawl fun for more than one person. When those limitations disappeared, so did the genre.
And it’s a shame. Icewind Dale was awesome.
Yeah, the games they touched on over there were the Bioware games where you get a pre-rolled party to join up with you because it’s easy to write a story with hundreds of dialog options for The Protagonist and his trusty (pre-rolled!) sidekicks.
Less so for six characters that only the guy in front of the computer knows what they’re *REALLY* like.
Another thing that they explicitly brought up but stands to be brought up again is the advent of the MMORPG.
These things changed *EVERYTHING*… most notably the revenue stream philosophy.
In Bioware’s case it’s worth pointing out that characterisation is easily the strongest feature of their games so when they create games with pre-generated allies they’re playing to their strengths.
This is massively important from a storytelling PoV, ya just can’t easily assign story rolls or characteristics to characters the player makes from scratch but without that your story and narrative options plummet.
Icewind Dale will have a deep place in my heart for its music and voice acting during the opening credits and chapter segues.
Even Planescape: Torment was pressing the definition of “choosing” your party. You’ve got your party of six, but only 7 companions are available throughout the game (and Nordom is kind of hard to find unless you spend a lot of time looking, and Vhailor isn’t available until relatively late). That’s not all that different from the “prerolled” characters in Bioware games.
Games like the Wizardrys, and the The Bard’s Tales, and the Might and Magics, and Icewind Dale 1 and 2 let you build all six folks from the ground up. If you wanted three wizards in your party? Poof. You just had to spend 3 hours rolling characters until you got the two 18s, one 16, and three 14s per character that made you feel good about your prospects. (Hrm. Maybe that was the problem.)
Didn’t Final Fantasy 12 have a set group of PCs but then let you basically give them whatever classes and abilites you wanted through the level system? How do we feel about a system like that?
There’s another question about whether Japan and the US have different cultural sympathies when it comes to “teamwork” vs. “the one guy”…
Check this out. This *TOTALLY* talks about that.
No love for “Temple of Elemental Evil,” warts and all?
“…two clerics…”
What, are you running a M*A*S*H unit over there?!
Getting in the middle of everybody and cleaving is a lot more fun than giving everybody a bow and sniping.
If you want to kill demons, you’re going to need your eldritch cleaver.
…that was horrible.
My soul is now on ice.
Additionally, I was never able to get ToEE to run. This hampered my enjoyment of it.
Oh, there was a video game version?
On the bright side, you also didn’t have to deal with the buggiest bugs who ever bugged a buggy software program.
Have to point out, though, that a group of enthusiasts called the Circle of Eight, which included some of the original developers, produced patches for the game which made it playable.
My favorite group of Temple of Elemental Evil adventurers included:
A Druid with psionics
An Illusionist
A Thief
A Cleric
An Assassin
A Fighter
Not quite 2 fighters, 2 clerics, 1 thief, and 1 magic-user, but close enough.
This brings back memories. One of my top five favorite games was Pool of Radiance (The DOS game, not the second one). I played that game for ages. The funny thing is, as they improved the graphics the table top experience went down hill. The last one I played was Icewind Dale II. Fun, but lacking what I was really looking for.
On a side note, FF Tactics was awsome and that was a rare FF that let you build characters.
B-b-but I thought you told me that you played videogames because you didn’t like playing with other people!