Is “sub-quest” one word or two? Best to play it safe.
One of the wacky things about most RPGs worth a darn is where they overlap with Epic Fantasy/Sci-Fi when it comes to the idea of the whole “gotta catch them all” thing. The supporting cast character who they spent 3 chapters finding, 2 chapters convincing, and then after all that only does, pretty much, just ONE thing and it’s not even something that saves the party but just makes this one part easier for the team? Yeah, that. The going out of one’s way to breed just the right Chocobo to get the Knights of the Round? Especially that. The finding of the 101st little dinky thing to get the last piece of equipment for the last outfit in the game? Yeah, most especially that.
Anyway, I’m doing what I can to find every piece of treasure, restoring every business, fixing every aquaduct, and buying every piece of real estate I possibly can in Assassin’s Creed: Brotherhood and thinking about how, even though the main storyline of the game is good, it’s so much more *SATISFYING* to watch how I’m cornering the market on Art stores.
What non-essential but oh-so-satisfying sub-quests are proverbially stuck between your proverbial teeth like a proverbial seed?