Jaybird

Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com

13 Comments

  1. I’m pretty sure you’d kill those flavor packets in the first use…

    • Given that they hadn’t yet grasped the whole “we could sell refill packets in the coffee/tea aisle!” thing, they probably included recipes in the package or, at least, information that it was possible to use your favorite “fruit juice” (with no sensitivity toward diabetic children!).

      • Diabetic children were the exception, not the norm, back in those gentler and simpler times of men with thick mustaches wearing leather vests and dancing to Disco Duck.

  2. For me, the problem with the sidequests in this sort of game is that there’s almost always the sense of a ticking clock in the main storyline, and so I’m always feeling pressured to go on to the next plot point, or else EVERYONE’S GONNA DIE!! And then actually doing a sidequest is a stark reminder of the artifice of the game — miraculously, everyone does not in fact die even when I waste a few hours of game-time doing some unrelated task.

    I wish real-life deadlines were like that.

    • I assume that the little screwing around things aren’t “really” happening. Only the important things happen and everything else is Batman processing.

      • That works. But the choices would be a little more interesting if you really had a countdown to get to the next plot point, and there was a tally of sidequests missed and the consequences in extra deaths.

      • Well, yeah, that part’s bad, but it’s mitigated by the part where it’s impossible to actually miss the deadlines.

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