One thing that is probably an essay in itself is how the whole “Great Man” theory of history has had an impact upon video games (I mean, has there ever been a single-player RPG that didn’t have this as its foundational assumption?) but it’s interesting to see how some games tweak this theory here or there.
Drox Operative is a game where you play the role of a mercenary captain in the middle of a war… as opposed to one of the leaders of one of the races hoping to win it. So, yeah, it’s still pretty much going to assume that the fate of the galaxy is in your hands. That said, I think that Masters of Orion from the perspective of an operative (as the guy in this gameshark interview compares the game to) sounds pretty sweet.
That’s one I’m looking forward to.