I’ve been playing FTL (okay, a *LOT* of FTL) and I have gleaned a number of things from playing it and I would like to share some of these things with you. Now, these may be things that you’re likely to find out on your own and you want to keep it that way. They may be things that are so obvious that even a kid would know them and, anyway, they were in the little help texts that you always click past in your hurry to get to the game, Jaybird. Or they may be things that didn’t occur to you but, OF COURSE, why didn’t *I* think of that???
In an effort to protect you from kinda spoilers, maybe, if telling you “do this when this happens” is a spoiler kinda, the rest of the post will be behind a cut.
You know that fire can’t last in a vacuum, right? I knew that, but I didn’t *KNOW* that know that until I realized that I couldn’t save my engineer who was trying to put out a fire… instead of clicking on him, I clicked on the door to vacuum. A light went on in my head. And in the engineer’s. Pity.
Speaking of fire, you can upgrade your doors for cheap… like 20 scrap for a first level upgrade. You can do that right out of the gate. These doors slow down the spread of fire while the vacuum puts it out.
Invaders also need oxygen. Opening the doors on them will, yes, cause their health to go down. Upgraded doors slow them down while the vacuum puts them out.
Missiles cost scrap, lasers are free. That said, missiles miss shields entirely… so why not fire missiles first to knock out the shields on the other ship and use lasers on the weapons? If they don’t have shields for a minute, and they don’t have lasers for a minute, you’ve got a minute to shoot lasers at whatever you want. (I suggest shields or weapons.)
I just now finished a game where a crewmember became fully experienced with weapons. HOLY GUACAMOLE DO YOU WANT CREWMEMBERS WHO ARE FULLY EXPERIENCED WITH WEAPONS. Everything charges up sooooo much faster and better. Seriously.
This brings me to how you want crewmembers who are good with engines running engines and crewmembers who are good with shields running shields. The only way to get good is to keep doing it. (I used to not keep track of who worked where, I just sent them to the med bay when they needed the med bay and send them back to wherever wily-nily. Don’t do that.)
Those are the high notes that got me to the very end boss… where I found out that I’d been playing wrong the entire time.
If you’ve been playing, what have you found out?