A.K.A. Character Generation, post #1
Since my roleplaying experience is largely dominated by game-mastering more than playing, I jumped at the chance. My initial list of possible characters:
- A Half-Orc (Urban Archetype) Barbarian – the city thug
- A Minotaur (Unarmed Archetype) Fighter – the wandering pugilist
- A Gnome (Synthesist Archetype) Summoner – basically, the sword and sorcery version of Iron Man
- A Halfling [Multiclassed (Knifemaster Archetype) Rogue + (Bladebound Archetype) Magus] – no, I wasn’t going to name him Vlad
- A Halfling Gunslinger with a specialization in the Blunderbuss – this just sounded ridiculously (but possibly stupidly) fun
Nob came back with an expressed interest in me playing the Minotaur more than anything else (on Avlis, Minotaurs are rare in the human lands, so there’s room for fun roleplaying moments in there). We are going with the heroic character generation technique, using 28 dice split between ST, IN, WS, DX, CN, CH (a minimum of 3d6 for each stat). The Minotaur gets +4 to ST and -2 each to IN and DX, so I split my dice to give myself something of a smarter Minotaur, and even though we’re on the honor system I decided to film the die rolls.
The results, pretty nice actually…
(edited to add)
Reading the rules in the book, as opposed to my apparent mis-reading of Nob’s email, we should only be taking the top three die results in each set, so my actual scores would be:
Which is still pretty good but I probably would have distributed the dice a little differently. But it’s hard to pass up these numbers anyway!
With the normal-range stats for a non-heroic Minotaur in the “Intelligence 8, Wisdom 10, Charisma 10” range, this guy has a pretty strong incentive to go out and seek his fortune outside his somewhat dull brethren.